I am one man 3d film and games maker- I am specialized in conceptualization, designing, re-topology, environment making, texturing, rigging, animation and rendering- always make my knowledge up-to-date but my resource is limited compared to studios in the developed countries.
I specialize in next gen creative digital characters, creatures and asset sculpting/modeling with over years of professional experience for games tv and film and advertisement.
I am used to using best industry standard software and technology- and my objective is to get similar work from any reputed studios or company from any country.
1. My first short film released on sept 30 2020 named “destiny” and 2nd film “love us”- full of action-love and environment friendly.
I use the same methodology in making 3d games and films- view some scenes here and I hope you must love it in artistic sense and sensibility.
I believe in cooperation and coordination with the same minded people.
How Do I Work? 1st Concept 2. Design-3 Rigging,4 Animations 5. File Managements 6 Fine Tuning And Rendering.
Work flows- 3ds max-cinama4d -marvelous designer substance painter/body paint to motion builder- blender and after effects and high to low (2) zbrush dynamesh-maya-blender,3ds max-c4d-xnormal-sp/body paint, blender and after effects- major game engines-unity, unreal engine and cry engine
My mind is to help others and share my knowledge to the people who need it. View more similar 3d works here